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The Final Stretch

  • Writer: Tamar Sasi
    Tamar Sasi
  • May 24
  • 2 min read

This week, we worked on two main tracks: refining the app experience and preparing everything we need for the end-of-year presentation.


Polishing the App Design

After several rounds of testing, we made final visual and UX adjustments to make the game feel clearer, lighter, and more complete.

One of the biggest design decisions was changing the color palette to pastel red and pastel blue. Since our game deals with political tension, red and blue naturally suggest opposing sides, but by using pastel tones, we made the interface feel softer, more playful, and less aggressive. This supports the core idea of the project: turning charged political conversation into something lighter, shared, and less threatening.

We also refined the game flow, microcopy, and overall visual language so the experience feels more like a real product and less like a prototype.



Preparing the Final Materials

Alongside the app refinements, we started preparing the materials for the final presentation night. We worked on our demo pitch, landing page texts, and the way we explain the project to people who are encountering it for the first time.

The website text helped us clarify the product in a simple way: Let’s Not Get Into It is a social game app that helps families, friends, and close groups engage with sensitive political topics through humor, role-playing, and structured rules .

We also refined our demo pitch around a familiar moment: a Friday night dinner where one political word can shift the whole atmosphere. The pitch explains the game through an “Alias-like” format, but with sensitive topics and playful presentation strategies instead of regular words .


Refining the Product Video

Finally, we continued working on the product video for the final event. This helped us think not only about what the app does, but how to communicate its emotional value quickly and clearly.

At this stage, our focus is no longer only on building the game but it is about shaping the full story around it: the problem, the experience, and the feeling we want people to leave with.


Looking Ahead

Next week, we’ll continue polishing the final demo, website, pitch, and video as we move closer to presenting the project as a complete experience.

 
 
 

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"Let's Not Open It" is a game app that was created by a team of students at the Media Innovation Lab (milab) at Reichman University.
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This game was developed by undergraduate students specializing in Human-Computer Interaction at the School of Communications at Reichman University, for educational purposes.
 

The game does not reflect the political views of the students or the university. Its purpose is to encourage dialogue and openness around complex topics.

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